Take-two's 20M $ GTA:SA hot-coffee screw-up

Making one of the most violent games (GTA: San Andreas) in which you can kill people in countless ways is apparently ok. But add a sex game to it, later change your mind and disable it, but leave the code in the game, so hackers can create a patch that enables it, and end up paying 20M $. Now if that isn't ridiculous, I don't know what is.
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