The Flying Dog Fish welcomes real and virtual visitors of all trademarks and species to his web exhibit at flyingdogfish.org. You can lean your spaceboard against the wall, you can park your spaceship around the corner, you can tie all your space-dwelling pets at the streetlamp, it doesn't really matter, they will surely wait for you while you take a look around.

This web exhibit provides space for its author to exhibit a small selection of his creations. These include photos taken with digital still cameras, 3D renderings, manipulated photos and other computer art, games and game related stuff, literary attempts and whatever other creations the author deems worthy of your attention. The selection of the exhibited creations is dynamic, it shall grow and shrink as the author reevalues their worthiness. The source is far from depleted and is always growing, so remember to visit again and again or subscribe to the rss feed on the bottom.

Happy 2010

Happy 2010 from Ljubljana. The last day of the year is not as romantic as this picture, the snow has melted since and the day is rather rainy and wet and even sad. Let's not let mere weather bring us down though. If we look on the bright side, there's probably gonna be a few less firecrackers around.

Happy 2010

This site is running on a SheevaPlug

That's right, this site is now running on a plug computer:

Sheeva Plug

SheevaPlug

This site will soon be hosted off a SheevaPlug instead of my old PC.
SheevaPlug is a Plug Computer made by Marvell. It's small (fits in a large electrical plug), noiseless, cheap, uses minimal power but is still powerful enough to run a few flavors of linux, mysql, php and about everything else a web site needs. Stay tuned for more development on this.

FDF on youtube

Did you know you can find the video of FDF coming to life on youtube?

Unreal Development Kit

2 days ago Epic released Unreal Development Kit (UDK), a free (for non-commercial and educational use) edition of the Unreal Engine 3 (UE3). Here's the official announcement. There's also an official forum where I already found a solution with some installation issues.

This is definetely something I'm gonna at least experiment with and maybe even try to use it to create a simple game, which hopefully doesn't end up in my plethora of barely started and never finished games using various tools lying around my computer.

Take-two's 20M $ GTA:SA hot-coffee screw-up

Making one of the most violent games (GTA: San Andreas) in which you can kill people in countless ways is apparently ok. But add a sex game to it, later change your mind and disable it, but leave the code in the game, so hackers can create a patch that enables it, and end up paying 20M $. Now if that isn't ridiculous, I don't know what is.
The source.
 

CAPTCHAS enabled

From now on, the site will be using CAPTCHAs (Completely Automated Public Turing test to tell Computers and Humans Apart) to filter out the undesired comment spam. The freely available reCAPTCHA service is being used for this purpose.

New site title logo

A site title logo has been created. I hope you like it. Here it is, in case you didn't notice it above:

One of these day I might make the eyes follow your mouse cursor.

10 years of Multix II

MultixII: Revenge of the Squares has just celebrated it's 10th anniversary. I can hardly believe it's been ten years since the last version of one of my better games was made. Sometimes I miss those good old days of Turbo Pascal. Remarkably, this game still works with the help of DOSBox, not only in Windows, but also on Linux and Mac.

Hopefully it won't take another ten years for Multix3D: The Cube Continuum to come out. This project has started a couple of times already with several different technologies, first with DirectX and C++, and latest with Panda3D and Python, but unfortunately never got past a rotating camera and single falling cubes or a couple of unmoving cubes.

Thinking putty

I got some "Thinking Putty" for x-mas. Well, on the box it actually said "Misleči kit", but that's just some smart repacking in local language so it can be sold more expensively.

Anyway, I love this stuff. It bounces, it stretches, it tears, it shatters, it can glow in the dark, it can change color and it can attract magnets.

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